Saturday, December 31, 2011

Tales From The Wikipedia Trash Can: Fabulous Deleted Lists

Tales from the Wikipedia Trash Can 2 - Computer Flops

Deleted by the wikipedians, rescued by the sipmac team! Without further ado, Dr. sipmac presents...

List of commercial failures in computer and video gaming 

From Wikipedia, the free encyclopedia.

The computer and video game industry has seen several commercial failures since its birth in the late 1970s, some of which have drastically changed the video game market. For example, the flops of E.T. and Pac-Man for the Atari 2600 were high profile games of low quality, contributing to the video game crash of 1983.


•1 Video game hardware failures
•2 Computer and video game software failures
•3 Computer and video game services failures
•4 External links Video game hardware failures

3DO Interactive Multiplayer

Designed by R.J. Mical and the team behind the Amiga, and marketed by Electronic Arts founder Trip Hawkins, this "multimedia machine" was marketed as a family entertainment device and not just a video game console. It was introduced at $699, triple the price of most game consoles at the time.

Amiga CD-32
Released in 1993, this system had very few original titles released for it (though it was able to play Amiga 1200 games). The lack of original titles meant that few gamers wanted it when they could buy the more feature-intensive A1200.

Atari Jaguar console

Released in 1993, this system was far more powerful than its contemporaries, the Sega Genesis and the SNES. However, a number of crippling bugs and lack of software hurt sales, and with the release of the PlayStation and Sega Saturn in 1995, the system could no longer claim technical superiority.

Tales from the Wikipedia Trash Can 3 - Engineering Flops

Errare humanum est (Lucius Annaeus Seneca). 

Wikipedia, Dr. sipmac hereby finds you guilty of datacide. Sip (and the sipmac ensemble) have found that your policy of deleting interesting and humoruous articles, by the sole reason of being interesting and humorous is downright criminal. Since when the pursuing of knowledge and the joy of learning are mutually exclusive? Not in our book, we daresay. From now on you are found in contempt of this court and put in double secret probation until you rectify your wrongdoing. In the meanwhile, sipmacrants! proudly presents...

List of famous failures in science and engineering 

From Wikipedia, the free encyclopedia.

A scientific flop may be something that took years of man-hours and a lot of money to complete (or perhaps never completed) and ended in failure.

Tales from the Wikipedia Trash Can 4 - Political Flops

Not good enough for Wikipedia, but good enough for sipmacrants! Just because in Dr. sipmac's book it is botheducational and entertaining. Without further ado:

List of political flops

From Wikipedia, the free encyclopedia.

A political flop is a political campaign which fails disastrously in spite of high expectations.

Not all failed political endeavors are characterized as flops. For example: David McReynolds ran for President of the United States in 1980 and 2000 on the ticket of the Socialist Party USA, but came nowhere near winning. However, he would never characterize his campaign as a flop because he did not expect to win.


* 1 Australian Elections

* 2 Canadian elections
* 3 Colombian elections
* 4 French elections
* 5 Indian elections

* 6 Netherlands elections 
* 7 UK elections
* 8 USA elections

Australian Elections

* Academic John Hewson was to lead the Coalition to victory in the "unlosable" election in 1993 against the Labor government on the strength of his Fightback package of microeconomic reform, only to fall victim to an effective scare campaign by Prime Minister Paul Keating

Canadian elections

* Newly-appointed Prime Minister Kim Campbell, who was initially praised for being a fresh face with uniquely feminine sensibilities, led the ruling Progressive Conservatives to a massive defeat in the 1993 election campaign losing 152 of their incumbent seats in the House of Commons and winning only two seats. Campbell lost her own, and had to resign after serving as PM for only seven months. She quickly faded into obscurity.
* Stockwell Day became leader of the Canadian Alliance in the 2000 election campaign -- despite predictions that his charismatic presence could lead the party to an electoral breakthrough, the party gained just six additional seats in that year's election, and Day proved so spectacularly ineffective as leader that thirteen caucus members quit the party a year later. Day himself was turfed by the party after serving less than a year and a half.

Tales from the Wikipedia Trash Can 5 - Commercial Flops

Gone from the Wikipedia, but not from our hearts. Without further ado,

List of commercial failuresFrom Wikipedia, the free encyclopedia.
A commercial failure is a product that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its almost complete lack of success.

Tales from the Wikipedia Trash Can 6: Jumping the Shark

Jumping the shark, indeed. The all-powerful wikicensors considered that the originalJumping-the-Shark entry wasn't boring enough or dumb enough, you decide. What they did not count was Dr. sipmac's surveillance, which was already on the move. Here's a version of an earlier even richer version of:

Jumping the shark
From Wikipedia, the free encyclopedia

Jumping the shark is a colloquialism coined by Jon Hein and used by TV critics and fans to denote the point in a television program's or file series' history where the plot veers off into absurd story lines or out-of-the-ordinary characterizations. This usually corresponds to the point where a show with falling ratings apparently becomes more desperate to draw in viewers. In the process of undergoing these changes, the TV or movie series loses its original appeal. Shows that have "jumped the shark" are typically deemed to have passed their peak.

1 Origin
2 Other uses of the term
3 Common methods
In popular culture
4.1 Sitcoms and dramatic series
4.2 Cartoons
4.3 In other media
5 See also
6 References
7 External links

The phrase refers to a scene in a three-part episode of the American TV series Happy Days, first broadcast on September 20, 1977. In the third of the three parts of the "Hollywood" episode, Fonzie (Henry Winkler), wearing swim trunks and his trademark leather jacket, jumps over a confined shark while water skiing. This was particularly ironic, in that Fonzie, famous for being a biker, had previously jumped his motorcycle for a publicity stunt—but was severely injured in the process, and very remorseful for his actions; he then learned a valuable lesson, and delivered a moral message, that taking foolish risks "isn't cool" (a clearly role-model message against popular 1970s trends of youths imitating daredevil stuntmen like Evel Knievelor Ernie Devlin). In contrast, Fonzie's later decision to take an even greater risk on water skis "to prove a point" came across as absurd in many ways (particularly since the "motorcycle jump" episode was a major point in Fonzie's character development). The infamous scene was seen by many as betraying Happy Days' 1950s setting and its earlier character development by cashing in on the 1970s fads of Evel Knievel and Jaws. Producer Garry Marshall later admitted that he knew the show had lost something as the crew prepared to shoot the scene. As Marshall pointed out in the reunion special that aired on February 3, 2005, however, Happy Days went on to produce approximately 100 more episodes. During the same special, in response to an audience member's question, Marshall introduced the notorious clip and noted how the show had inspired the term. The first public use of the phrase as a direct metaphor is reported to have been on December 24, 1997, when the website was launched by Jon Hein. According to the site, the phrase was coined by Hein's college roommate, Sean J. Connolly, in 1985. The term first appeared in print in the April 9, 1998, Los Angeles Times Calendar Weekend section. The site was sold to Gemstar (owners of TV Guide) on June 20, 2006 for "over $1 million", who then proceeded to completely revise the content of the site by removing all the user-created comments in 2009. The removal of these comments and the lack of a user-friendly interface / search engine has many former site visitors proclaiming that the website itself has "jumped the shark."

Tales from the Wikipedia Trash Can 7: Green Ink

Because a good franchise will never die, the Wikipedia Trash Can Series makes a comeback in 2011! It appears that a "serious" encyclopedia cannot show even the slightest attempt at humor and frivolity, not to mention neutrality, God forbid! Oops... too late. Well, without further ado, another Wikipedia entry nixed by Jimbo Wales' moronic rules:

Green Ink

From Wikipedia, the free encyclopedia

In British journalism, green ink is used to describe written correspondence from self-aggrandising pedants, cranks, charlatans and eccentrics, or from the clearly mentally ill. The term derives from correspondents who enclose cuttings from the newspaper they are writing to, with contentious points ringed or underlined in coloured ink. 

Regardless of the colour of ink used (there is little evidence of correspondence actually in green ink), it is common to refer to correspondence of any kind (including email and webpages) as being in "green ink", if it broadly fits the following identifying characteristics of Stridency, Impertinence, Unreasonableness, Unrealism, Fancifulness and Obsessiveness.[citation needed] Writers and correspondents who fit this general profile are referred to as "Green Inkers" or as members of the "Green Ink Brigade" (GIB). The term "Green Biro Brigade" is also used occasionally.

Tales from the Wikipedia Trash Can 8: List of Clich├ęs 3

The Third and Final chapter in the trilogy that made you cringe...

Typical episodes

Most cartoons include an episode in which one or more characters:
• Sees what it would be like if they were never born (some of them can be similar to It's a Wonderful Life).
• Fall in love.
• Shrink.
• Travel in time.
• Main characters are regressed into children or babies, or a young immature character at their care is progressed into an adult (usually resulting in a role swapping situation).
• Switch minds with someone/something else along with their voices.
• Transform into an animal or monster, and usually attacked or hunted by their allies.
• Are hypnotized into switching sides, usually by the villain.
• Are handcuffed or otherwise semi-permanently attached to another character, either hero or villain, but almost always someone they have not been getting along with previous to the cuffing
• Fall into a depression where they may question the validity or purpose of their struggle, or even their very existence (More common in Japanese animation).
• Impersonate the opposite gender or another character.
• Travel to an alternate universe where all the heroes are evil and the villains good, or where the bad guys have taken over.
• Get amnesia (often leading the character thinking they are friends with, or working for, one of their enemies). (see more at original)

No comments: